

Unknown FPS as could not get a readout, but seemed to be running normally. Using only DXWind with Automatic and Primary Surface and 'Correct mouse position' ticked at 1024x768 Had to manually force close down of game to get back to desktop. Game crashed when trying to go fullscreen. Although thereĪre some resolutions that DXGL does not like, for example 1152x864Īqrit ddraw.dll with everything set to 0 (disabled mode) The game in fullscreen 1280x960 at 60Hz for a rock solid 60FPS. PS: This game also can use the OpenGL 2.0 DXGL wrapper and play in whateverĭesktop resolution and refresh rate that you are currently in. Play windowed (custom size) use DXWind and Aqrit ddraw.dll = NO 'screen tearing' Play fullscreen (640x480) use Aqrit ddraw.dll = NO 'screen tearing' Well done Aqrit your ddraw.dll has made this game playable!

Unknown FPS as could not get a readout, but it was definately faster than 60FPSĭXWind with DirectX1~6 and Primary Surface ticked at 960x720Īqrit ddraw.dll FakeVsync = 1 and FakeVsyncInterval = 16Īqrit ddraw.dll FakeVsync = 1 and FakeVsyncInterval = 18 Using only DXWind with DirectX1~6 and Primary Surface ticked at 960x720 OMG! The audio is incredible when heard at correct speed. *For this test only I wil turn OFF video card VSync.Īqrit ddraw.dll FakeVsync = 1 and FakeVsyncInterval = 0Īqrit ddraw.dll FakeVsync = 1 and FakeVsyncInterval = 17 Testing RayForce aka Layer Section or Galactic Attack Here is a game that is definately not playable unless something helps it:
